![]() ![]() Getting the proc for the dual-wield is great fun. Sparkfizt, I picked up the Pyrana Prime and it really is fun to use. Will finally be able to start getting parts for those new three corpus weapons in the dojo. and I'm 2k rep (daily capped) from Old Mate with SU. Some low-hanging MR fruit there for sure. So I didn't realize that I never leveled the Diriga and Wyrm. I'll agree that Dual Rounds is a bit underwhelming, but that's only really a noticeable issue for the Velocitus and perhaps the Fluctus - all the other weapons either put out bullets so quickly that it doesn't matter, or fire pellets and as such take full advantage of the 60% every shot.Grattler is a pain in the butt for Oxium, that's all I know. Automatic Trigger, on the other hand, is balanced to account for the generally high base Fire Rate the weapons have, plus the more recent addition of Arch-Gun Ace. When you account for both of these factors, Heavy Weapons actually tend to have better damage scaling than other weapons in terms of raw+elemental damage. Rubedo Lined Barrel is balanced against the fact that they have higher-than-average base damage, plus the fact that their Elemental mods are significantly better than those of other weapon types. A couple of them are problematic, such as the Grattler (too much Punch Through) and the Velocitus (too much recoil), and none of them are head an shoulders above their standard equivalents (particularly if you take Rivens into account, at least until they add those for Heavy Weapons - then things will get hardcore), but the latter part is probably intentional - DE wouldn't want them to become the new meta after all.Īs for the mods, most of them are somewhat weaker than their counterparts because all of the Heavy Weapons have very high base stats. Most of the Heavy Weapons are actually extremely strong, easily in the top 5% for their type, even if some of the mods are weaker than their counterparts. Please test at your leisure, and hopefully I contributed a little to the wiki Ammo is low, stagger is annoying, but it looks cool. Overall, this gun is weird and I honestly like it better in space. Because of this weirdness Arch-Gun Ace is fantastic on the Velocitus, and the benefits are readily felt. Automatic Trigger increases the rate of fire of non charged shots. Shell Rush increases the speed of charge on the charge shot. This was test WITHOUT Sabot Rounds (didn't have it). Each slug also rolls a crit chance indivdually on each different target hit, some crit some don't (could be like others idk). Non charged shots seem to punchthrough once, whereas the charged shots punchthrough everything, sometimes. This was tested with Max Rubedo Barrel, Max Paralax Scope, against a 160 CHG, no headshots. Velocitus only gets the x3.0 crit multiplier on charge shot, and a standard x2.0 on non charged shots. This could probably be the same with other archguns. If a Velocitus is equipped in your heavy and standard archwing loadout you get weird numbers. ![]() The charge shots are so fast they completely ignore Magnetize all together. The uncharged projectiles are very fast and dissipate quickly in Mag's Magnetize, as they orbit at very high velocity. Comet Blast does not increase this damage. On some charge shots the Velocitus does a shit ton of unlisted impact damage. Sorry guys, this means DE is probably gonna fix this the wrong way Note: it seems this also works with Zephyr, for some reason. Note: Stagger immunity did NOT work with:īUT Atlas is immune to the stagger because of his passive and the mods appear to work with him. Marked Target appears to also suffer this same fate. Resolute focus has NO effect of the stagger on charge shot effect, despite seemingly designed for that purpose?Ĭritical Focus has NO effect if you are staggered because it appears the charge shot is projectile based and you break aim as you fire, so the round connects while you're not aimed thus negating the mod entirely. Here are some atmospheric facts (I'm on PS4, PC may have fixed these things, can't find these on the wiki) ![]()
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