![]() ![]() ![]() No Exposure – Shutter speed, F-number and ISO settings do not affect the image brightness For more information, see Exposure, Field of View and Focus Distance example above. Specify focus – This allows you to specify a focus distance different from the camera target distance.įocus distance – Sets the focus distance of the camera.Įxposure color correction – Specifies how the F-number, Shutter speed, and Film speed ( ISO) settings affect the image brightness. For more information, see the Exposure Control: Film Speed (ISO) example below. Smaller values make the image darker, while larger values make it brighter. Latency– CCD matrix latency, in seconds, for the video camera. Shutter offset– Shutter offset (in degrees) for the cinematic camera. Shutter angle – Shutter angle (in degrees) for the cinematic camera. For more information, see the Exposure Control: Shutter Speed (s -1) example below. For example, a shutter speed of 1/30 of a second corresponds to a value of 30 for this parameter. Shutter speed – The shutter speed, in inverse seconds, for the still photographic camera. Guess vertical lens shift – Click to automatically set the Vertical lens shift parameter to achieve 2-point perspective. Horizontal/Vertical lens shift – Values other than 0 tilt the lenses to simulate 2-point perspective. For more information, see the Exposure Control: F-Stop (f-number) example below. This is only available when the Distortion typeis set to Texture.į-number – Determines the width of the camera aperture. This is only available when the Distortion type is set to Lens file.ĭistortion map – The texture used to determine the camera distortion. Lens file – The file used to calculate the camera distortion. For more information, see the Distortion example below. This parameter is available only when Quadratic or Cubic is selected as the Distortion type. A value of 0.0 means no distortion positive values produce "barrel" distortion, while negative values produce "pillow" distortion. It uses a simplified formula that is easier to calculate than the Cubic method.Ĭurrently, Lens file distortion type is not supported with V-Ray GPU.ĭistortion amount – Specifies the distortion coefficient for the camera lens. Quadratic– This is the default distortion type. ![]() For more information, see the Zoom Factor example below.ĭistortion type – Determines what formula is used to calculate the distortion for the camera This is similar to a blow-up rendering of the image. Values greater than 1.0 zoom into the image values smaller than 1.0 zoom out. Specify – The FOV parameter becomes available for manual setting.įrom Maya camera – The field of view is determined by the settings of the Maya camera.įOV– A value for the camera's field of view when Specify FOV is set to Specify. Off – The field of view is determined by the Focal length (in mm) parameter. Specify FOV – Specifies the source for the camera's field of view setting. This parameter is available only when Specify FOV is set to Off. Vertical film gate size is calculated by taking image aspect ratio into account (vertical film size = horizontal film size / aspect ratio). This setting takes into account the system units configuration to produce the correct result. ![]() Note that this setting takes into account the system units configuration to produce the correct result.įocal length (in mm)– Specifies the equivalent focal length of the camera lens. Video camera – Simulates a shutter-less video camera with a CCD matrix.įilm gate (in mm) – Specifies the horizontal size of the film gate in millimeters. Still camera – Simulates a still photo camera with a regular shutter.Ĭinematic camera – Simulates a motion-picture camera with a circular shutter. This mostly has an effect on the motion blur effect produced by the camera: Type – Determines the type of the physical camera to simulate. Treat as VRay Physical camera – Causes the standard Maya camera to act as a VRay Physical camera, and enables the remaining parameters in this rollout. ![]()
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